The more substantial customization element comes from the various demons that Bayonetta can equip, however. You can also change their outfits, color schemes and hairstyles, which doesn’t have any effect on gameplay, but is still fun if you enjoy the series’ fashion sense. Both Bayonetta and Viola have upgradeable skill trees, and you’ll earn more than enough orbs to unlock new abilities frequently. Bayonetta 3 review: CustomizationĪnother area where Bayonetta 3 succeeds is in its robust customization. They don’t all work equally well, but Bayonetta 3 is a game with a lot of interesting ideas, and it's usually worth playing just to see which new feature you’ll find next. In addition to playing as both Bayonetta and Viola (who wields a katana and chargeable throwing stars), you’ll also take control of series regular Jeanne for side-scrolling stealth missions, solve environmental puzzles, take control of giant monsters to fight other large monstrosities and experience a few other mechanics that I can’t discuss quite yet. The game has a tremendous amount of variety, and switches up your objectives frequently. That said, even if you’ll sometimes be frustrated with Bayonetta 3, you’ll never be bored. Some of the optional combat scenarios put nearly impossible restrictions on you, such as fighting in midair with a bottomless pit underneath you, or maintaining a single combo for an entire battle. There’s also no great way to see enemy attacks offscreen, so you’ll often take damage from attacks you can’t even see - unless you’re willing to micromanage the camera every few seconds, which is also no fun. Later on, when you play as another witch named Viola, you’ll have to parry for Witch Time rather than dodge, and this requires even more severe timing. While you can buy plenty of healing items, taking a lot of damage ensures that you’ll end the stage with a pretty dismal rating. But dodging has almost no margin for error, and you’ll often dodge too early, which is useless, or too late, which will still get you pummeled. Dodging enemy attacks at exactly the right moment triggers “Witch Time,” which stops time for a few valuable seconds so that you can get in a few free hits on the enemy. However, Bayonetta and Bayonetta 2 both had high difficulty curves that occasionally veered into frustation, and Bayonetta 3 follows suit. Most of the time, Bayonetta 3 feels intuitive and satisfying. If you complete battles quickly, with elegant combos and without taking much damage, you’ll get a better rating at the end of the stage. The combos themselves often have flashy finishing moves, with giant wings, firebolts or energy explosions to liven up the battlefield. You can also equip a variety of weapons, from the gigantic, unwieldy G-Pillar gun, to the oddly satisfying Ignis Araneae Yo-Yo, which means there’s something for heavy hitters, agile fighters and everyone in-between. You can string together punches, kicks and gunshots (Bayonetta wields two guns in her hands, and two more in her high heels) to damage enemies, both on the ground and in the air. Combat is at the core of Bayonetta 3, and it’s usually delightful.
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